![]() Perhaps the biggest addition to Shadow Fall's gameplay is the OWL, a tactical robot that can be summoned at whim. Whereas the weapons of Killzone 3 were all interchangeable, the introduction of very-different firing modes makes each weapon finally stand out. There's a good sense of weight as you dive into cover, and the weapons feel equally hefty. You have a good sense of self as you play, sometimes being able to see your limbs and oftentimes being able to see your own shadow. Shadow Fall manages to find a balance between the deliberate weight of Killzone 2 and the everything-is-running-in-fast-forward design of Killzone 3. Killzone became a very different game with 3, shifting from a "military shooter that happens to be in space" to something more akin to Call of Duty. As a technical showcase, Shadow Fall makes good to showcase all of PS4's fancy new tech, including the sometimes-gimmmicky new features thrown into DualShock 4 (your controller will turn red when low on health, and you'll swipe the touchpad for additional commands). From sweeping vistas of a futuristic city, to scenes with dozens of dazzling light sources, Shadow Fall is designed as a visual feast, meant to celebrate the arrival of a new generation of consoles-and it largely succeeds. With Shadow Fall, Guerrilla has once again upped the ante in all the ways you'd expect: the graphics are even more colorful than before, with enough lens flares to blind J.J. ![]() And while this is Guerrilla's fourth step at bat, it appears they've not learned the lessons from their previous efforts, making the same missteps of Killzone 3. #KILLZONE SHADOW FALL FPS PS3#First billed as a "Halo killer" in the PS2 era, then needing to live up to a pre-rendered lofty "visual target" in the PS3 era- Shadow Fall now has the burden of being Sony's biggest exclusive launch game for PlayStation 4. The Killzone franchise has always been caught in a struggle against early expectations. ![]()
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